@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
28 lines • 704 B
TypeScript
export class WebGLCubeProbeRenderer extends ProbeRenderer {
constructor(resolution?: number);
/**
*
* @type {THREE.WebGLRenderer|null}
* @private
*/
private __renderer;
render_target: WebGLCubeRenderTarget;
/**
* Used to read out GPU memory for each face
* @type {Uint8Array}
* @private
*/
private __cube_face_raw;
__cube_camera: CubeCamera;
/**
*
* @type {Scene}
* @private
*/
private __scene;
bake_start(): void;
}
import { ProbeRenderer } from "./ProbeRenderer.js";
import { WebGLCubeRenderTarget } from "three";
import { CubeCamera } from "three";
//# sourceMappingURL=WebGLCubeProbeRenderer.d.ts.map