@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
43 lines • 1.09 kB
TypeScript
export class TextureResourceDescriptor extends ResourceDescriptor {
static from({ height, width, format, channel_count, initial_state }: {
height?: number;
width?: number;
format?: BinaryDataType;
channel_count?: number;
initial_state?: number;
}): TextureResourceDescriptor;
/**
*
* @type {number}
*/
height: number;
/**
*
* @type {number}
*/
width: number;
/**
* Render texture type
* @type {BinaryDataType}
*/
format: BinaryDataType;
/**
*
* @type {number}
*/
channel_count: number;
/**
* What should the texture be initialized to
* @type {number}
*/
initial_state: number;
/**
*
* @param {TextureResourceDescriptor} other
* @returns {boolean}
*/
equals(other: TextureResourceDescriptor): boolean;
}
import { ResourceDescriptor } from "./ResourceDescriptor.js";
import { BinaryDataType } from "../../../../../core/binary/type/BinaryDataType.js";
//# sourceMappingURL=TextureResourceDescriptor.d.ts.map