@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
63 lines • 1.41 kB
TypeScript
/**
* @template T
*/
export class ResourceEntry<T> {
/**
*
* @type {number}
*/
resource_id: number;
/**
*
* @type {ResourceDescriptor<T>|null}
*/
resource_descriptor: ResourceDescriptor<T> | null;
/**
* Every time resource is modified - version increases
* @type {number}
*/
resource_version: number;
/**
* Actual resource handle
* @type {T|null}
*/
resource: T | null;
/**
* Imported or transient resource.
* Transient resource only exists in the graph, it will be reclaimed once the execution is done
* @type {boolean}
*/
imported: boolean;
/**
* Node that created this resource
* @type {RenderPassNode|null}
*/
producer: RenderPassNode | null;
/**
*
* @type {RenderPassNode|null}
*/
last: RenderPassNode | null;
/**
* Creates actual resource
* @param {RenderResourceManager} resources
*/
create(resources: RenderResourceManager): void;
/**
* De-allocated memory for the resource
* @param {RenderResourceManager} resources
*/
destroy(resources: RenderResourceManager): void;
/**
*
* @return {boolean}
*/
isImported(): boolean;
/**
*
* @return {boolean}
*/
isTransient(): boolean;
toString(): any;
}
//# sourceMappingURL=ResourceEntry.d.ts.map