@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
71 lines (59 loc) • 1.4 kB
JavaScript
let id_counter = 0;
export class AbstractLight {
id = id_counter++;
toString() {
return `Light#${this.id}`;
}
/**
*
* @param {function} f
* @param {*} [thisArg]
* @returns {void}
*/
onDimensionChanged(f, thisArg) {
throw new Error('Not Implemented');
}
/**
*
* @param {function} f
* @param {*} [thisArg]
* @returns {void}
*/
offDimensionChanged(f, thisArg) {
throw new Error('Not Implemented');
}
/**
*
* @param {number[]} result
* @returns {void}
*/
getCenter(result) {
throw new Error('Not Implemented');
}
/**
*
* @param {number[]|ArrayLike<number>|Float32Array} result
* @returns {void}
*/
getAABB(result) {
throw new Error('Not Implemented');
}
/**
*
* @param {number[]|Float32Array|Float64Array} destination
* @param {number} address
* @returns {number} number of records written, measured in destination array slots
*/
toArray(destination, address) {
throw new Error('Not Implemented');
}
/**
*
* @param {AbstractLight} other
* @returns {number}
*/
compare(other) {
return this.id - other.id;
}
}
AbstractLight.prototype.type = 'Abstract';