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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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let id_counter = 0; export class AbstractLight { id = id_counter++; toString() { return `Light#${this.id}`; } /** * * @param {function} f * @param {*} [thisArg] * @returns {void} */ onDimensionChanged(f, thisArg) { throw new Error('Not Implemented'); } /** * * @param {function} f * @param {*} [thisArg] * @returns {void} */ offDimensionChanged(f, thisArg) { throw new Error('Not Implemented'); } /** * * @param {number[]} result * @returns {void} */ getCenter(result) { throw new Error('Not Implemented'); } /** * * @param {number[]|ArrayLike<number>|Float32Array} result * @returns {void} */ getAABB(result) { throw new Error('Not Implemented'); } /** * * @param {number[]|Float32Array|Float64Array} destination * @param {number} address * @returns {number} number of records written, measured in destination array slots */ toArray(destination, address) { throw new Error('Not Implemented'); } /** * * @param {AbstractLight} other * @returns {number} */ compare(other) { return this.id - other.id; } } AbstractLight.prototype.type = 'Abstract';