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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class ShaderNode extends ExecutableNode { /** * Whether node writes particle state or not * @type {boolean} */ writes: boolean; /** * * @type {FunctionModuleReference[]} */ dependencies: FunctionModuleReference[]; /** * * @param {FunctionModuleReference} reference * @returns {boolean} */ hasModuleDependency(reference: FunctionModuleReference): boolean; /** * @param {FunctionModuleReference} reference * @returns {boolean} */ addModuleDependency(reference: FunctionModuleReference): boolean; /** * * @param {NodeInstance} instance * @param {LineBuilder} output * @param {CodeContext} context * @param {string[]} port_variables */ generate_code(instance: NodeInstance, output: LineBuilder, context: CodeContext, port_variables: string[]): void; /** * @readonly * @type {boolean} */ readonly isShaderNode: boolean; } import { ExecutableNode } from "../../../../../../../model/game/story/node-graph/ExecutableNode.js"; //# sourceMappingURL=ShaderNode.d.ts.map