@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
38 lines • 1.12 kB
TypeScript
export class ShaderNode extends ExecutableNode {
/**
* Whether node writes particle state or not
* @type {boolean}
*/
writes: boolean;
/**
*
* @type {FunctionModuleReference[]}
*/
dependencies: FunctionModuleReference[];
/**
*
* @param {FunctionModuleReference} reference
* @returns {boolean}
*/
hasModuleDependency(reference: FunctionModuleReference): boolean;
/**
* @param {FunctionModuleReference} reference
* @returns {boolean}
*/
addModuleDependency(reference: FunctionModuleReference): boolean;
/**
*
* @param {NodeInstance} instance
* @param {LineBuilder} output
* @param {CodeContext} context
* @param {string[]} port_variables
*/
generate_code(instance: NodeInstance, output: LineBuilder, context: CodeContext, port_variables: string[]): void;
/**
* @readonly
* @type {boolean}
*/
readonly isShaderNode: boolean;
}
import { ExecutableNode } from "../../../../../../../model/game/story/node-graph/ExecutableNode.js";
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