@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
46 lines • 1.41 kB
TypeScript
export class FunctionModuleRegistry {
/**
*
* @type {Object<FunctionModule>}
*/
modules: any;
/**
* Materialize entire dependency graph for the registry.
* Dependency relationship edges have direction from dependant towards dependency
* @private
* @returns {Graph<FunctionModule>}
*/
private __buildDependencyGraph;
/**
*
* @param {FunctionModuleReference} reference
* @returns {FunctionModule|undefined}
*/
getModuleByReference(reference: FunctionModuleReference): FunctionModule | undefined;
/**
*
* @param {FunctionModuleReference[]} references
* @returns {FunctionModuleReference[]} full list of references involved
*/
resolveDependencyTreeForReferences(references: FunctionModuleReference[]): FunctionModuleReference[];
/**
*
* @param {FunctionModule} module
* @returns {boolean}
*/
add(module: FunctionModule): boolean;
/**
*
* @param {string} id
* @returns {FunctionModule|undefined}
*/
getModule(id: string): FunctionModule | undefined;
/**
*
* @param {function(FunctionModule)} visitor
* @param {*} [thisArg]
*/
traverse(visitor: (arg0: FunctionModule) => any, thisArg?: any): void;
}
import { FunctionModuleReference } from "./FunctionModuleReference.js";
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