@woosh/meep-engine
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Pure JavaScript game engine. Fully featured and production ready.
36 lines (34 loc) • 1.32 kB
TypeScript
import {Color} from "../../../../../core/color/Color";
import {TubeMaterialType} from "./TubeMaterialType";
import {StandardMaterialDefinition} from "./StandardMaterialDefinition";
import {MatcapMaterialDefinition} from "./MatcapMaterialDefinition";
import {CapType} from "./CapType";
import Vector3 from "../../../../../core/geom/Vector3";
import {PathNormalType} from "./PathNormalType";
export class TubePathStyle {
public color: Color
public material_type: TubeMaterialType
public material: StandardMaterialDefinition | MatcapMaterialDefinition
public opacity: number
public width: number
public resolution: number
/**
* @deprecated
*/
public radial_resolution: number
/**
* Profile shape of the path, such as a circle or a square
* Defined as a sequence of 2d points: [x0,y0,x1,y1, ... xN, yN]
*/
public shape: ArrayLike<number>
/**
* Optional, contains 2d normals of the profile shape, if not set - smooth normals will be automatically computed
*/
public shape_normals: ArrayLike<number>
public cast_shadow: boolean
public receive_shadow: boolean
public path_mask: number[]
public cap_type: CapType
public path_normal: Vector3
public path_normal_type: PathNormalType
}