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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { BinaryClassSerializationAdapter } from "../../../../ecs/storage/binary/BinaryClassSerializationAdapter.js"; import Mesh from "../Mesh.js"; export class MeshSerializationAdapter extends BinaryClassSerializationAdapter { klass = Mesh; version = 0; /** * * @param {BinaryBuffer} buffer * @param {Mesh} value */ serialize(buffer, value) { buffer.writeUTF8String(value.url); buffer.writeUint8(value.castShadow ? 1 : 0); buffer.writeUint8(value.receiveShadow ? 1 : 0); buffer.writeUint8(0); // deprecated "center" flag buffer.writeFloat32(value.opacity); } /** * * @param {BinaryBuffer} buffer * @param {Mesh} value */ deserialize(buffer, value) { value.url = buffer.readUTF8String(); value.castShadow = buffer.readUint8() !== 0; value.receiveShadow = buffer.readUint8() !== 0; const deprecated_centerFlag = buffer.readUint8(); value.opacity = buffer.readFloat32(); } }