@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
33 lines (26 loc) • 828 B
JavaScript
import { BinaryClassSerializationAdapter } from "../../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
import { Camera } from "../Camera.js";
export class CameraSerializationAdapter extends BinaryClassSerializationAdapter {
klass = Camera;
version = 0;
/**
*
* @param {BinaryBuffer} buffer
* @param {Camera} value
*/
serialize(buffer, value) {
buffer.writeUint8(value.autoClip ? 1 : 0);
value.active.toBinaryBuffer(buffer);
// TODO serialize hysteresis
// TODO serialize fov
}
/**
*
* @param {BinaryBuffer} buffer
* @param {Camera} value
*/
deserialize(buffer, value) {
value.autoClip = buffer.readUint8() !== 0;
value.active.fromBinaryBuffer(buffer);
}
}