@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
207 lines • 4.56 kB
TypeScript
export class AnimationGraph {
/**
*
* @param j
* @returns {AnimationGraph}
*/
static fromJSON(j: any): AnimationGraph;
/**
*
* @type {AnimationGraphDefinition}
*/
def: AnimationGraphDefinition;
/**
*
* @type {AnimationState}
*/
state: AnimationState;
/**
*
* @type {AnimationTransition[]}
*/
transitions: AnimationTransition[];
/**
*
* @type {AnimationState[]}
*/
states: AnimationState[];
/**
*
* @type {AnimationTransition[]}
*/
activeTransitions: AnimationTransition[];
/**
*
* @type {AnimationState[]}
*/
simulatedStates: AnimationState[];
/**
*
* @type {BlendStateMatrix}
*/
blendState: BlendStateMatrix;
/**
*
* @type {number}
*/
debtTime: number;
/**
*
* @type {EntityComponentDataset}
* @private
*/
private __dataset;
/**
*
* @type {number}
* @private
*/
private __entity;
/**
*
* @type {AnimationMixer}
* @private
*/
private __mixer;
/**
*
* @type {AnimationAction[]}
* @private
*/
private __actions;
/**
*
* @type {Object3D}
* @private
*/
private __mesh;
/**
*
* @type {number}
*/
flags: number;
/**
*
* @param {AnimationGraph} other
* @returns {boolean}
*/
equals(other: AnimationGraph): boolean;
/**
* @returns {number}
*/
hash(): number;
toJSON(): {
def: any;
state: any;
debtTime: number;
flags: number;
};
/**
*
* @param {*} def Graph definition JSON
* @param {number} state
* @param {number} debtTime
* @param {number} flags
*/
fromJSON({ def, state, debtTime, flags }: any): void;
/**
*
* @param {number|AnimationGraphFlag} flag
* @returns {void}
*/
setFlag(flag: number | AnimationGraphFlag): void;
/**
*
* @param {number|AnimationGraphFlag} flag
* @returns {void}
*/
clearFlag(flag: number | AnimationGraphFlag): void;
/**
*
* @param {number|AnimationGraphFlag} flag
* @param {boolean} value
*/
writeFlag(flag: number | AnimationGraphFlag, value: boolean): void;
/**
*
* @param {number|AnimationGraphFlag} flag
* @returns {boolean}
*/
getFlag(flag: number | AnimationGraphFlag): boolean;
/**
*
* @param {AnimationStateDefinition} stateDefinition
* @returns {AnimationState}
*/
getStateByDefinition(stateDefinition: AnimationStateDefinition): AnimationState;
/**
*
* @param {string} name
* @return {AnimationState}
*/
getStateByClipName(name: string): AnimationState;
/**
*
* @param {string} name
* @return {AnimationState|undefined}
*/
getStateByName(name: string): AnimationState | undefined;
/**
*
* @param {AnimationTransitionDefinition} transitionDefinition
* @returns {AnimationTransition|undefined}
*/
getTransitionByDefinition(transitionDefinition: AnimationTransitionDefinition): AnimationTransition | undefined;
/**
*
* @param {AnimationGraphDefinition} def
*/
initialize(def: AnimationGraphDefinition): void;
/**
*
* @param {Object3D} mesh
*/
attach(mesh: Object3D): void;
link(entity: any, ecd: any): void;
unlink(): void;
/**
*
* @param {AnimationState} state
* @returns {boolean}
*/
stopStateSimulation(state: AnimationState): boolean;
updateBlendState(): void;
writeBlendState(): void;
/**
*
* @param {number} timeDelta in seconds
*/
tick(timeDelta: number): void;
/**
*
* @param {AnimationState} state
*/
enterState(state: AnimationState): void;
/**
*
* @param {AnimationState} state
*/
exitState(state: AnimationState): void;
/**
*
* @param {AnimationState} state
*/
activateState(state: AnimationState): void;
/**
*
* @param {AnimationTransition} transition
*/
transition(transition: AnimationTransition): void;
}
export namespace AnimationGraph {
let typeName: string;
}
import { AnimationState } from "./AnimationState.js";
import { AnimationTransition } from "./AnimationTransition.js";
import { AnimationGraphFlag } from "./AnimationGraphFlag.js";
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