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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class CameraShakeBehavior extends Behavior<any> { /** * * @param {number} maxPitch * @param {number} maxYaw * @param {number} maxRoll * @param {number} maxOffsetX * @param {number} maxOffsetY * @param {number} maxOffsetZ * @param {number} strength * @param {TopDownCameraController} controller */ constructor({ maxPitch, maxYaw, maxRoll, maxOffsetX, maxOffsetY, maxOffsetZ, strength, controller }: number); /** * * @type {TopDownCameraController} */ controller: TopDownCameraController; time: number; timeScale: number; strength: any; shake: CameraShake; __target: Vector3; __rotation: Vector3; initialize(): void; tick(timeDelta: any): BehaviorStatus; } import { Behavior } from "../../intelligence/behavior/Behavior.js"; import { CameraShake } from "./CameraShake.js"; import Vector3 from "../../../core/geom/Vector3.js"; import { BehaviorStatus } from "../../intelligence/behavior/BehaviorStatus.js"; //# sourceMappingURL=CameraShakeBehavior.d.ts.map