@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
46 lines • 1.13 kB
TypeScript
/**
* @template T
* Creates and tracks a separate context for each linked entity, mostly targeted at event-driven system implementations
*/
export class AbstractContextSystem<T> extends System<any, any, any, any, any> {
/**
* @template T
* @param {Class<SystemEntityContext>} ContextClass
*/
constructor(ContextClass: Class<SystemEntityContext>);
/**
*
* @type {Class<SystemEntityContext>}
* @private
*/
private __ContextClass;
/**
*
* @type {ObjectPoolFactory<SystemEntityContext>}
* @private
*/
private __context_pool;
/**
*
* @type {SystemEntityContext[]}
* @private
*/
private __live_contexts;
/**
*
* @type {boolean}
* @private
*/
private __validation_ignore_link_argument_count;
/**
*
* @param entity
* @return {T|undefined}
* @protected
*/
protected __getEntityContext(entity: any): T | undefined;
link(...args: any[]): void;
unlink(...args: any[]): void;
}
import { System } from "../System.js";
//# sourceMappingURL=AbstractContextSystem.d.ts.map