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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class FogOfWarSystem extends System<any, any, any, any, any> { /** * * @param {GraphicsEngine} graphics */ constructor(graphics: GraphicsEngine); /** * * @type {GraphicsEngine} */ graphics: GraphicsEngine; dependencies: (typeof Terrain | typeof FogOfWar)[]; components_used: ResourceAccessSpecification<typeof FogOfWar>[]; visibilityFilter: VisibilityFilter; /** * * @type {CompositLayer} */ compositLayer: CompositLayer; componentCount: number; /** * * @returns {VisibilityFilter} */ buildVisibilityFilter(): VisibilityFilter; /** * * @param {EntityManager} entityManager */ startup(entityManager: EntityManager): Promise<void>; renderTarget: any; shutdown(entityManager: any): Promise<void>; /** * * @param {FogOfWar} fow * @param {Terrain} terrain * @param {number} entity */ link(fow: FogOfWar, terrain: Terrain, entity: number): void; unlink(fow: any, terrain: any, entity: any): void; update(timeDelta: any): void; } import { System } from "../System.js"; import Terrain from "../terrain/ecs/Terrain.js"; import { FogOfWar } from "./FogOfWar.js"; import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js"; import { VisibilityFilter } from "../../graphics/render/visibility/VisibilityFilter.js"; import { CompositLayer } from "../../graphics/composit/CompositLayer.js"; //# sourceMappingURL=FogOfWarSystem.d.ts.map