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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export type SerializationFlags = number; export namespace SerializationFlags { let Transient: number; } /** * Stores settings for entity serialization */ export class SerializationMetadata { /** * 32 bit bitfield. * Use {@link setFlag}/{@link getFlag} etc. to read individual flag values * @type {number} */ flags: number; /** * * @param {number|SerializationFlags} flag * @returns {void} */ setFlag(flag: number | SerializationFlags): void; /** * * @param {number|SerializationFlags} flag * @returns {void} */ clearFlag(flag: number | SerializationFlags): void; /** * * @param {number|SerializationFlags} flag * @param {boolean} value */ writeFlag(flag: number | SerializationFlags, value: boolean): void; /** * * @param {number|SerializationFlags} flag * @returns {boolean} */ getFlag(flag: number | SerializationFlags): boolean; toJSON(): { flags: number; }; fromJSON({ flags }: { flags?: number; }): void; } export namespace SerializationMetadata { let Transient_1: Readonly<SerializationMetadata>; export { Transient_1 as Transient }; export let typeName: string; } //# sourceMappingURL=SerializationMetadata.d.ts.map