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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default AnimationTrack; /** * Optimize multi-variable animation descriptor * Consider using {@link AnimationCurve} instead if you're starting a new project as it's simpler to use and is more streamlined */ declare class AnimationTrack { /** * * @param {String[]} properties * @constructor */ constructor(properties: string[]); /** * * @type {String[]} */ properties: string[]; /** * * @type {number} */ propertyCount: number; /** * * @type {number[]} */ keyValues: number[]; /** * * @type {number[]} */ keyTimes: number[]; timeStart: number; timeEnd: number; /** * Indices of keys from which transition takes place * @type {number[]} */ transitionKeys: number[]; /** * Transition function associated with a key * @type {function[]} */ transitionFunctions: Function[]; optimize(): void; /** * * @param {number} keyTime * @param {number[]} values */ addKey(keyTime: number, values: number[]): void; /** * * @param {number} startKeyIndex * @param {function(number):number} transitionFunction */ addTransition(startKeyIndex: number, transitionFunction: (arg0: number) => number): void; /** * * @param {number} time * @returns {number} */ keyLowerBoundIndexAt(time: number): number; /** * * @param {number} time * @returns {number} */ transitionIndexAt(time: number): number; /** * * @param {number} keyIndex * @param {number[]} result */ readKeyValues(keyIndex: number, result: number[]): void; } //# sourceMappingURL=AnimationTrack.d.ts.map