@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
77 lines • 1.76 kB
TypeScript
export default AnimationTrack;
/**
* Optimize multi-variable animation descriptor
* Consider using {@link AnimationCurve} instead if you're starting a new project as it's simpler to use and is more streamlined
*/
declare class AnimationTrack {
/**
*
* @param {String[]} properties
* @constructor
*/
constructor(properties: string[]);
/**
*
* @type {String[]}
*/
properties: string[];
/**
*
* @type {number}
*/
propertyCount: number;
/**
*
* @type {number[]}
*/
keyValues: number[];
/**
*
* @type {number[]}
*/
keyTimes: number[];
timeStart: number;
timeEnd: number;
/**
* Indices of keys from which transition takes place
* @type {number[]}
*/
transitionKeys: number[];
/**
* Transition function associated with a key
* @type {function[]}
*/
transitionFunctions: Function[];
optimize(): void;
/**
*
* @param {number} keyTime
* @param {number[]} values
*/
addKey(keyTime: number, values: number[]): void;
/**
*
* @param {number} startKeyIndex
* @param {function(number):number} transitionFunction
*/
addTransition(startKeyIndex: number, transitionFunction: (arg0: number) => number): void;
/**
*
* @param {number} time
* @returns {number}
*/
keyLowerBoundIndexAt(time: number): number;
/**
*
* @param {number} time
* @returns {number}
*/
transitionIndexAt(time: number): number;
/**
*
* @param {number} keyIndex
* @param {number[]} result
*/
readKeyValues(keyIndex: number, result: number[]): void;
}
//# sourceMappingURL=AnimationTrack.d.ts.map