@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
67 lines • 1.6 kB
TypeScript
/**
* Represents animation of a meaningful multi-variate thing, such as 3d vector or single scalar
*/
export class AnimationTrack {
/**
*
* @param {AnimationCurve[]} curves
* @param {string} [name]
* @return {AnimationTrack}
*/
static from(curves?: AnimationCurve[], name?: string): AnimationTrack;
/**
* Human-readable label
* @type {string}
*/
name: string;
/**
* What property are we animating?
* @type {string[]}
*/
path: string[];
/**
*
* @type {AnimationCurve[]}
*/
curves: AnimationCurve[];
/**
* Special designator to help with interpolation
* For example, quaternion tracks will require sampled value to be normalized
* Based on this value, different bindings will be used
* @type {string}
*/
type: string;
/**
*
* @returns {number}
*/
get start_time(): number;
/**
*
* @returns {number}
*/
get end_time(): number;
/**
* Time duration of the longest curve, in seconds
* @return {number}
*/
get duration(): number;
/**
*
* @return {number}
*/
get curve_count(): number;
/**
*
* @param {number[]|Float32Array|Float64Array} output
* @param {number} output_offset
* @param {number} time
*/
sample(output: number[] | Float32Array | Float64Array, output_offset: number, time: number): void;
/**
* @readonly
* @type {boolean}
*/
readonly isAnimationTrack: boolean;
}
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