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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

27 lines 933 B
export default Tween; declare class Tween { /** * * @param {function(value:number, timeDelta:number)} callback * @param {number} valueStart * @param {number} valueEnd * @param {number} duration time in seconds * @param {function(fraction:number):number} [formula=TransitionFunctions.Linear] * @param {boolean} [oscillate=false] */ constructor(callback: any, valueStart: number, valueEnd: number, duration: number, formula?: (x: number) => number, oscillate?: boolean); timeElapsed: number; on: { ended: Signal<any, any, any, any, any, any, any, any>; }; oscillate: boolean; formula: (x: number) => number; script: Script; destroy(): void; build(em: any): any; entityManager: any; entity: any; } import Signal from "../../core/events/signal/Signal.js"; import Script from "../ecs/components/Script.js"; //# sourceMappingURL=Tween.d.ts.map