@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
11 lines • 560 B
TypeScript
/**
*
* @param {string} name
* @param {Iterator} iterator
* @param {(TaskSignal.Continue)|(TaskSignal.Yield)} [cycle_signal] what to signal at the end of each iteration, Continue will provide better throughput, whereas Yield will produce very low load on the CPU
* @returns {Task}
*/
export function iteratorTask(name: string, iterator: Iterator<any, any, undefined>, cycle_signal?: (TaskSignal.Continue) | (TaskSignal.Yield)): Task;
import { TaskSignal } from "../TaskSignal.js";
import Task from "../Task.js";
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