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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default TaskGroup; declare class TaskGroup { /** * * @param {(Task|TaskGroup)[]} subtasks * @param {string} [name] * @constructor */ constructor(subtasks: (Task | TaskGroup)[], name?: string); /** * * @type {string} */ name: string; /** * * @type {(Task|TaskGroup)[]} */ children: (Task | TaskGroup)[]; on: { started: Signal<any, any, any, any, any, any, any, any>; completed: Signal<any, any, any, any, any, any, any, any>; failed: Signal<any, any, any, any, any, any, any, any>; }; /** * * @type {ObservedInteger} */ state: ObservedInteger; /** * Time in milliseconds that the task has been executing for, suspended time does not count * @returns {number} */ getExecutedCpuTime(): number; /** * * @param {Task|TaskGroup} child * @returns {boolean} */ addChild(child: Task | TaskGroup): boolean; /** * * @param {(Task|TaskGroup)[]} children */ addChildren(children: (Task | TaskGroup)[]): void; /** * * @param {Task|TaskGroup} dependency */ addDependency(dependency: Task | TaskGroup): void; addDependencies(dependencies: any): void; /** * * @returns {number} */ getEstimatedDuration(): number; /** * Dumps task group tree along with state of each task * @returns {string} */ getVerboseStatusMessage(): string; computeProgress(): number; /** * * @param resolve * @param reject */ join(resolve: any, reject: any): void; /** * * @returns {Promise<unknown>} */ promise(): Promise<unknown>; /** * @readonly * @type {boolean} */ readonly isTaskGroup: boolean; } import Task from "./Task.js"; import Signal from "../../events/signal/Signal.js"; import ObservedInteger from "../../model/ObservedInteger.js"; //# sourceMappingURL=TaskGroup.d.ts.map