@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
11 lines • 613 B
TypeScript
/**
*
* @param {number[]} result
* @param {number[]} input
* @param {number} input_length number of points in the input
* @param {number} dimensions number of dimensions per vertex
* @param {number} sample_count number of discrete points to be generated
* @param {number} [alpha=0.5] parameter for control point weights (see non-parametric catmull-rom for details on "alpha" definition)
*/
export function computeCatmullRomSpline(result: number[], input: number[], input_length: number, dimensions: number, sample_count: number, alpha?: number): void;
//# sourceMappingURL=computeCatmullRomSpline.d.ts.map