@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
26 lines • 1.41 kB
TypeScript
/**
*
* @param {EdgeCollapseCandidate} edge
*/
export function extract_edge_cost(edge: EdgeCollapseCandidate): number;
/**
* @param {number} number_faces_to_remove minimum number of faces to removed
* @param {BinaryHeap<EdgeCollapseCandidate>} heap
* @param {TopoMesh} mesh
* @param {Map<TopoEdge, EdgeCollapseCandidate>} edge_to_collapse_map
* @param {Map<number, Quadratic3>} vertex_quadratics
* @param {Set<number>} restricted_vertices
*/
export function collapse_edges(number_faces_to_remove: number, heap: BinaryHeap<EdgeCollapseCandidate>, mesh: TopoMesh, edge_to_collapse_map: Map<TopoEdge, EdgeCollapseCandidate>, vertex_quadratics: Map<number, Quadratic3>, restricted_vertices: Set<number>): void;
/**
* Simplifies a given topology mesh by reducing number of faces. Preserves original vertices
* NOTE: preserves outline of the mesh, that is the open edge
* NOTE: assumes that face normals are set
* @param {TopoMesh} mesh
* @param {number} num_faces_to_remove desired number of faces to remove
* @param {Set<number>} [restricted_vertices] vertices that are not allowed to be removed
*/
export function simplifyTopoMesh(mesh: TopoMesh, num_faces_to_remove: number, restricted_vertices?: Set<number>): void;
import { EdgeCollapseCandidate } from "./EdgeCollapseCandidate.js";
import BinaryHeap from "../../../../collection/heap/BinaryHeap.js";
//# sourceMappingURL=simplifyTopoMesh.d.ts.map