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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @param {EdgeCollapseCandidate} edge */ export function extract_edge_cost(edge: EdgeCollapseCandidate): number; /** * @param {number} number_faces_to_remove minimum number of faces to removed * @param {BinaryHeap<EdgeCollapseCandidate>} heap * @param {TopoMesh} mesh * @param {Map<TopoEdge, EdgeCollapseCandidate>} edge_to_collapse_map * @param {Map<number, Quadratic3>} vertex_quadratics * @param {Set<number>} restricted_vertices */ export function collapse_edges(number_faces_to_remove: number, heap: BinaryHeap<EdgeCollapseCandidate>, mesh: TopoMesh, edge_to_collapse_map: Map<TopoEdge, EdgeCollapseCandidate>, vertex_quadratics: Map<number, Quadratic3>, restricted_vertices: Set<number>): void; /** * Simplifies a given topology mesh by reducing number of faces. Preserves original vertices * NOTE: preserves outline of the mesh, that is the open edge * NOTE: assumes that face normals are set * @param {TopoMesh} mesh * @param {number} num_faces_to_remove desired number of faces to remove * @param {Set<number>} [restricted_vertices] vertices that are not allowed to be removed */ export function simplifyTopoMesh(mesh: TopoMesh, num_faces_to_remove: number, restricted_vertices?: Set<number>): void; import { EdgeCollapseCandidate } from "./EdgeCollapseCandidate.js"; import BinaryHeap from "../../../../collection/heap/BinaryHeap.js"; //# sourceMappingURL=simplifyTopoMesh.d.ts.map