@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
11 lines • 558 B
TypeScript
/**
* Approximate cost of collapsing an edge, removing victim vertex from topology and merging it with the target vertex
* NOTE: adapted from THREE.js mesh simplification code
* @param {TopoVertex} victim
* @param {TopoVertex} target
* @param {TopoEdge} victim_edge
* @param {Map<number, Quadratic3>} vertex_quadratics
* @return {number}
*/
export function computeEdgeCollapseCost(victim: TopoVertex, target: TopoVertex, victim_edge: TopoEdge, vertex_quadratics: Map<number, Quadratic3>): number;
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