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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @param {number} center_x * @param {number} center_y * @param {number} center_z * @param {number} radius * @param {number} p_x reference point X coordinate * @param {number} p_y reference point Y coordinate * @param {number} p_z reference point Z coordinate * @returns {boolean} */ export function sphere_intersects_point( center_x, center_y, center_z, radius, p_x, p_y, p_z ) { //compute offset vector const dx = center_x - p_x; const dy = center_y - p_y; const dz = center_z - p_z; //compute distance between center and the point const distance_sqr = dx * dx + dy * dy + dz * dz; //to avoid taking square root, we will compare squared distances const radius_sqr = radius * radius; return distance_sqr < radius_sqr; }