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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * NOTE: code is based on BinaryUint32BVH * NOTE: this code is mostly untested */ export class StaticR2Tree { /** * @type {ArrayBuffer} * @private */ private __data_buffer; /** * @readonly * @private * @type {Uint32Array} */ private readonly __data_uint32; /** * * @type {number} * @private */ private __node_count_binary; /** * * @type {number} * @private */ private __node_count_leaf; /** * * @param {ArrayBuffer} buffer */ setBuffer(buffer: ArrayBuffer): void; __data_float32: Float32Array; initialize_structure(): void; /** * * @param {number} count */ setLeafCount(count: number): void; /** * * @param {number} index * @param {number} payload * @param {number} x0 * @param {number} y0 * @param {number} x1 * @param {number} y1 */ setLeafData(index: number, payload: number, x0: number, y0: number, x1: number, y1: number): void; /** * * @returns {number} */ getLeafBlockAddress(): number; /** * * @param {number} leaf_index * @returns {number} */ readLeafPayload(leaf_index: number): number; /** * Sort leaf nodes according to their morton codes * @param {number[]} bounds */ sort_morton(bounds: number[]): void; /** * * @param {number} i * @param {number} j * @private */ private __swap_leaves; /** * Assemble leaf nodes into hierarchy, set binary node bounds iteratively bottom up */ build(): void; } //# sourceMappingURL=StaticR2Tree.d.ts.map