UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

28 lines (16 loc) 1.02 kB
import {SimpleStateMachineDescription} from "./SimpleStateMachineDescription"; export class SimpleStateMachine { get description(): SimpleStateMachineDescription constructor(d: SimpleStateMachineDescription) addEventHandlerStateEntry(state: number, handler: (old_state: number, current_state: number) => any, thisArg?: any): void removeEventHandlerStateEntry(state: number, handler: (old_state: number, current_state: number) => any, thisArg?: any): void addEventHandlerStateExit(state: number, handler: (old_state: number, current_state: number) => any, thisArg?: any): void removeEventHandlerStateExit(state: number, handler: (old_state: number, current_state: number) => any, thisArg?: any): void setState(s: number): void getState(): number /** * @throws if no path could be found to target state */ navigateTo(target: number): void advance<T>(input: T, preStateChangeHook?: (target: number, input: T) => any): boolean }