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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export type SignalHandlerFlags = number; export namespace SignalHandlerFlags { let RemoveAfterExecution: number; } /** * Represents a handler for signals in the event system. * * Used to encapsulate callback functions along with their execution context and provide flag-based behavior control. * They can be organized into linked lists using the `next` property to form a chain of handlers. * * @see Signal */ export class SignalHandler { /** * * @param {function} handle * @param {*} [context] */ constructor(handle: Function, context?: any); /** * Optional field. Used for forming linked lists of handlers * @type {SignalHandler|null} */ next: SignalHandler | null; /** * @private * @type {number|SignalHandlerFlags} */ private flags; /** * Used to determine if the handler was added mid-dispatch * @type {number} */ generation: number; handle: Function; context: any; /** * * @param {number|SignalHandlerFlags} flag * @returns {void} */ setFlag(flag: number | SignalHandlerFlags): void; /** * * @param {number|SignalHandlerFlags} flag * @returns {void} */ clearFlag(flag: number | SignalHandlerFlags): void; /** * * @param {number|SignalHandlerFlags} flag * @param {boolean} value */ writeFlag(flag: number | SignalHandlerFlags, value: boolean): void; /** * * @param {number|SignalHandlerFlags} flag * @returns {boolean} */ getFlag(flag: number | SignalHandlerFlags): boolean; /** * @readonly * @type {boolean} */ readonly isSignalHandler: boolean; } //# sourceMappingURL=SignalHandler.d.ts.map