@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
41 lines (26 loc) • 931 B
TypeScript
export class HashMap<K, V> implements Iterable<[V, K]> {
constructor({
keyHashFunction,
keyEqualityFunction,
capacity,
loadFactor
}: {
keyHashFunction?: (k: K) => number,
keyEqualityFunction?: (a: K, b: K) => boolean,
capacity?: number,
loadFactor?: number
})
constructor()
get size(): number
set(key: K, value: V): void
get(key: K): V | undefined
getOrCompute(key: K, compute: (k: K) => V, thisArg?: any): V
getOrSet(key: K, default_value: V): V
has(key: K): boolean
delete(key: K): boolean
clear(): void
forEach(callback: (value: V, key: K, map: this) => any, thisArg?: any): void
[Symbol.iterator](): IterableIterator<[K, V]>
values(): IterableIterator<V>
keys(): IterableIterator<K>
}