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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class HashMap<K, V> implements Iterable<[V, K]> { constructor({ keyHashFunction, keyEqualityFunction, capacity, loadFactor }: { keyHashFunction?: (k: K) => number, keyEqualityFunction?: (a: K, b: K) => boolean, capacity?: number, loadFactor?: number }) constructor() get size(): number set(key: K, value: V): void get(key: K): V | undefined getOrCompute(key: K, compute: (k: K) => V, thisArg?: any): V getOrSet(key: K, default_value: V): V has(key: K): boolean delete(key: K): boolean clear(): void forEach(callback: (value: V, key: K, map: this) => any, thisArg?: any): void [Symbol.iterator](): IterableIterator<[K, V]> values(): IterableIterator<V> keys(): IterableIterator<K> }