@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
46 lines (26 loc) • 965 B
TypeScript
import Signal from "../../events/signal/Signal";
export default class List<T> {
get length(): number
on: {
added: Signal<T, number>,
removed: Signal<T, number>,
changed: Signal<void>,
}
constructor(elements?: T[])
get(index: number): T
add(el: T): this
addAll(el: T[]): void
insert(index: number, element: T): this
remove(index: number): T
removeOneOf(value: T): boolean
removeIf(condition: (element: T) => boolean, thisArg?: any): void
removeOneIf(condition: (element: T) => boolean, thisArg?: any): void
reset(): void
asArray(): T[]
forEach(f: (element: T, index: number) => any, thisArg?: any): void
map<X>(f: (element: T, index: number) => X, thisArg?: any): X[]
isEmpty(): boolean
indexOf(el: T): number
find(matcher: (element: T) => boolean): T | undefined
equals(other: List<T>): boolean
}