@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
10 lines • 591 B
TypeScript
/**
* Useful for computing hashes of large arrays, can pick a relevant stride and skip large chunks of memory while still capturing good amount of unique information from evenly-spaced areas of the array
* @param {number[]|Uint32Array|Uint16Array|Uint8Array} array
* @param {number} offset
* @param {number} length
* @param {number} stride
* @return {number}
*/
export function computeStridedIntegerArrayHash(array: number[] | Uint32Array | Uint16Array | Uint8Array, offset: number, length: number, stride: number): number;
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