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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default EntityEditor; declare class EntityEditor extends View<HTMLElement> { /** * * @param {ComponentControlFactory} componentControlFactory * @param {Editor} editor * @constructor */ constructor(componentControlFactory: ComponentControlFactory, editor: Editor); el: Element; model: ObservedValue; /** * @type {ObservedValue<EntityManager>} */ entityManager: any; components: List<any>; /** * * @type {Map<Object, ComponentControlView>} */ componentControllers: Map<any, ComponentControlView<any>>; vLabelEntity: LabelView; handlers: {}; } import View from "../../../src/view/View.js"; import ObservedValue from '../../../src/core/model/ObservedValue.js'; import List from '../../../src/core/collection/list/List.js'; import { ComponentControlView } from "./ComponentControlView.js"; import LabelView from '../../../src/view/common/LabelView.js'; //# sourceMappingURL=EntityEditor.d.ts.map