@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
39 lines • 1.16 kB
TypeScript
export default EditorView;
declare class EditorView extends View<HTMLElement> {
/**
*
* @param {Editor} editor
* @constructor
*/
constructor(editor: Editor);
main: EmptyView;
mainViewport: EmptyView;
el: Element;
/**
*
* @type {Editor}
*/
editor: Editor;
/**
*
* @type {View|null}
*/
gameView: View | null;
entityListView: EntityListView;
entityEditor: EntityEditorView;
toolSettings: ToolSettingsView;
toolBar: ListView;
processBar: ListView;
selectionView: VirtualListView;
coordinateView: GridPickCoordinateView;
layout(): void;
}
import View from "../../src/view/View.js";
import EmptyView from "../../src/view/elements/EmptyView.js";
import EntityListView from './ecs/EntityList.js';
import EntityEditorView from './ecs/EntityEditor.js';
import ToolSettingsView from "./tools/ToolSettingsView.js";
import ListView from "../../src/view/common/ListView.js";
import VirtualListView from '../../src/view/common/VirtualListView.js';
import GridPickCoordinateView from "./GridPickCoordinateView.js";
//# sourceMappingURL=EditorView.d.ts.map