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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

45 lines (32 loc) 986 B
import { MarkerNodeTransformer } from "./MarkerNodeTransformer.js"; export class MarkerNodeTransformerSequence extends MarkerNodeTransformer { /** * * @type {MarkerNodeTransformer[]} */ elements = []; static from(elements) { const r = new MarkerNodeTransformerSequence(); r.elements = elements; return r; } initialize(grid, seed) { const elements = this.elements; const n = elements.length; for (let i = 0; i < n; i++) { const e = elements[i]; e.initialize(grid, seed); } } transform(node, grid) { const elements = this.elements; const element_count = elements.length; let n = node; // transform for (let j = 0; j < element_count; j++) { const transformer = elements[j]; n = transformer.transform(n, grid); } return n; } }