UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

49 lines 1.38 kB
export class SoundMaterialComposition extends AbstractSoundMaterialDefinition { /** * * @type {AbstractSoundMaterialDefinition[]} */ materials: AbstractSoundMaterialDefinition[]; /** * * @type {number[]} */ weights: number[]; /** * Sounds below this threshold are cut from the composition * @type {number} * @private */ private __volume_threshold; toJSON(): { materials: { type: any; data: any; }[]; weights: number[]; volumeThreshold: number; }; fromJSON({ materials, weights, volumeThreshold }: { materials?: any[]; weights?: any[]; volumeThreshold?: number; }): void; /** * * @param {number} index * @param {AbstractSoundMaterialDefinition} material * @param {number} weight */ setMaterial(index: number, material: AbstractSoundMaterialDefinition, weight: number): void; /** * * @param {number} v */ setVolumeThreshold(v: number): void; computeInteractionSounds(destination: any, destination_offset: any, interaction: any): number; } export namespace SoundMaterialComposition { let typeName: string; } import { AbstractSoundMaterialDefinition } from "../AbstractSoundMaterialDefinition.js"; //# sourceMappingURL=SoundMaterialComposition.d.ts.map