@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
17 lines • 464 B
TypeScript
/**
* Makes the entity destroy itself
*
* @author Alex Goldring
* @copyright Company Named Limited (c) 2025
*/
export class DieBehavior extends EntityBehavior {
/**
* Constructor alias
* @return {DieBehavior}
*/
static create(): DieBehavior;
tick(timeDelta: any): BehaviorStatus;
}
import { EntityBehavior } from "./EntityBehavior.js";
import { BehaviorStatus } from "../BehaviorStatus.js";
//# sourceMappingURL=DieBehavior.d.ts.map