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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class VirtualTexturePage { get page_texture_resolution_in_tiles(): number[]; /** * Used internally to track number of times `update` method was called * @type {number} */ update_count: number; /** * Track updates to page content, whenever a tile is made resident or is removed - this number goes up by 1 * @type {number} */ version: number; set renderer(arg: any); get page_texture_resolution(): number[]; get texture(): DataTexture; /** * * @returns {VirtualTextureTile[]} */ get resident_tiles(): VirtualTextureTile[]; /** * * @param {number} v */ set tile_resolution(arg: number); get tile_resolution(): number; get tile_margin(): number; /** * * @param {number[]} v */ set page_texture_size(arg: number[]); get page_texture_size(): number[]; /** * * @param {string} v */ set path(arg: string); /** * * @param {AssetManager} v */ set asset_manager(arg: AssetManager); /** * * @param {VirtualTextureUsage} usage */ update_usage(usage: VirtualTextureUsage): void; clear_resident(): void; dispose(): void; #private; } import { DataTexture } from "three"; //# sourceMappingURL=VirtualTexturePage.d.ts.map