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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class ShadowMapRenderer { /** * * @type {WebGLRenderer|null} * @private */ private __renderer; /** * * @type {Signal} */ onBeforeRender: Signal; /** * * @param {THREE.WebGLRenderer} renderer * @param {LightShadow} shadow * @param {Scene} scene * @param {Light} light */ update(renderer: THREE.WebGLRenderer, shadow: LightShadow, scene: Scene, light: Light): void; /** * * @param {LightShadow} shadow * @private */ private __do_vsm_pass; /** * * @param {LightShadow} shadow * @param {THREE.WebGLRenderer} renderer * @private */ private __ensure_map; } import Signal from "../../../core/events/signal/Signal.js"; import { Scene } from "three"; //# sourceMappingURL=ShadowMapRenderer.d.ts.map