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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Where should probes be resolved? */ export type ProbeResolutionStage = number; export namespace ProbeResolutionStage { let Vertex: number; let Fragment: number; } export class MaterialTransformer extends AbstractMaterialTransformer { /** * * @param {LightProbeVolume} volume * @param {number|ProbeResolutionStage} stage either "vertex" or "fragment". Vertex sampling is faster but less accurate, fragment is more expensive and precise */ constructor({ volume, stage, }: LightProbeVolume); /** * * @param {number} v */ set intensity(arg: number); /** * * @return {number} */ get intensity(): number; update_bounds(): void; update_lookup(): void; update(): void; transform(source: any): any; #private; } import { AbstractMaterialTransformer } from "../../../material/manager/AbstractMaterialTransformer.js"; //# sourceMappingURL=MaterialTransformer.d.ts.map