@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
44 lines • 1.48 kB
TypeScript
/**
* Allows you to declare resources for the pass, reading/writing/creating resources that will be used by the pass.
*
* @example
* const pass_data = {};
* const pass_builder = graph.add("pass", pass_data, (data, resources, context) => { ... });
* pass_data.resource_a = pass_builder.create("A", {});
*/
export class RenderPassBuilder {
/**
*
* @param {RenderGraph} graph
* @param {RenderPassNode} node
*/
init(graph: RenderGraph, node: RenderPassNode): void;
/**
* Create a new resource.
* Creation implies writing as well.
* @param {string} name
* @param {ResourceDescriptor} descriptor
* @returns {number} resource ID
*/
create(name: string, descriptor: ResourceDescriptor): number;
/**
* Read an existing resource
* @param {number} resource
* @returns {number} resource ID same as the input
*/
read(resource: number): number;
/**
* Write a resource
* @param {number} resource
* @returns {number} resource ID
*/
write(resource: number): number;
/**
* Indicate that this pass has side effects.
* Will force the node to always be executed, regardless if it contributes to the final outputs of the graph or not.
* Useful for debug purposes or cases where some of the resources written are not part of the graph.
*/
make_side_effect(): void;
#private;
}
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