@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
64 lines • 1.82 kB
TypeScript
export namespace SAOShader {
namespace defines {
let NUM_SAMPLES: number;
let NUM_RINGS: number;
let NORMAL_TEXTURE: number;
let DIFFUSE_TEXTURE: number;
let DEPTH_PACKING: number;
let PERSPECTIVE_CAMERA: number;
}
namespace uniforms {
namespace tDepth {
let value: any;
}
namespace tNormal {
let value_1: any;
export { value_1 as value };
}
namespace size {
let value_2: Vector2;
export { value_2 as value };
}
namespace cameraNear {
let value_3: number;
export { value_3 as value };
}
namespace cameraFar {
let value_4: number;
export { value_4 as value };
}
namespace cameraProjectionMatrix {
let value_5: Matrix4;
export { value_5 as value };
}
namespace cameraInverseProjectionMatrix {
let value_6: Matrix4;
export { value_6 as value };
}
namespace intensity {
let value_7: number;
export { value_7 as value };
}
namespace bias {
let value_8: number;
export { value_8 as value };
}
namespace minResolution {
let value_9: number;
export { value_9 as value };
}
namespace kernelRadius {
let value_10: number;
export { value_10 as value };
}
namespace randomSeed {
let value_11: number;
export { value_11 as value };
}
}
let vertexShader: string;
let fragmentShader: string;
}
import { Vector2 } from 'three';
import { Matrix4 } from 'three';
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