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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export namespace SAOShader { namespace defines { let NUM_SAMPLES: number; let NUM_RINGS: number; let NORMAL_TEXTURE: number; let DIFFUSE_TEXTURE: number; let DEPTH_PACKING: number; let PERSPECTIVE_CAMERA: number; } namespace uniforms { namespace tDepth { let value: any; } namespace tNormal { let value_1: any; export { value_1 as value }; } namespace size { let value_2: Vector2; export { value_2 as value }; } namespace cameraNear { let value_3: number; export { value_3 as value }; } namespace cameraFar { let value_4: number; export { value_4 as value }; } namespace cameraProjectionMatrix { let value_5: Matrix4; export { value_5 as value }; } namespace cameraInverseProjectionMatrix { let value_6: Matrix4; export { value_6 as value }; } namespace intensity { let value_7: number; export { value_7 as value }; } namespace bias { let value_8: number; export { value_8 as value }; } namespace minResolution { let value_9: number; export { value_9 as value }; } namespace kernelRadius { let value_10: number; export { value_10 as value }; } namespace randomSeed { let value_11: number; export { value_11 as value }; } } let vertexShader: string; let fragmentShader: string; } import { Vector2 } from 'three'; import { Matrix4 } from 'three'; //# sourceMappingURL=SAOShader.d.ts.map