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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class MaterialOptimizationContext { /** * * @type {THREE.Texture[]} */ textures: THREE.Texture[]; /** * * @type {THREE.Mesh[]} */ meshes: THREE.Mesh[]; /** * * @type {Map<string,Sampler2D>} */ atlases: Map<string, Sampler2D>; /** * * @type {Vector2[]} */ atlas_size: Vector2[]; /** * * @param {MaterialDescriptor[]} materials */ pack_atlas(materials: MaterialDescriptor[]): void; /** * * @param {MaterialDescriptor[]} materials */ build_atlas_samplers(materials: MaterialDescriptor[]): void; /** * * @param {MaterialDescriptor} material */ write_material_to_atlas(material: MaterialDescriptor): void; /** * * @param {THREE.Mesh} mesh */ addMesh(mesh: THREE.Mesh): void; /** * * @param {THREE.Object} o */ addObject(o: THREE.Object): void; /** * Update materials and geometries */ update(): void; /** * * @return {Map<string, THREE.DataTexture>} */ initialize_atlas_textures(): Map<string, THREE.DataTexture>; /** * * @param {THREE.BufferGeometry} bufferGeometry * @param {MaterialDescriptor} mat */ apply_geometry_uv_changes(bufferGeometry: THREE.BufferGeometry, mat: MaterialDescriptor): void; } export namespace MaterialOptimizationContext { let MAX_TEXTURE_SIZE: number; } import { Sampler2D } from "../../texture/sampler/Sampler2D.js"; import { MaterialDescriptor } from "./MaterialDescriptor.js"; import { DataTexture } from "three"; //# sourceMappingURL=MaterialOptimizationContext.d.ts.map