@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
13 lines (12 loc) • 440 B
TypeScript
export enum MeshEvents {
/**
* When asset is attached/loaded onto the Mesh component.
* This is the time when the 3d data becomes renderable
* Respective stateful check can be performed via {@link Mesh#isLoaded}
*/
AssetLoaded = '@ecd-component-Mesh/asset-attached',
/**
* Required asset failed to load for whatever reason
*/
AssetLoadFailed = '@ecd-component-Mesh/asset-failed',
}