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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class ThreeLightCache { /** * * @type {Map<LightType, Light[]>} * @private */ private __used; /** * * @type {Map<LightType, Light[]>} * @private */ private __available; /** * * @type {null} * @private */ private __scene; /** * * @param {LightType} type * @returns {Light[]} * @private */ private __getUsed; /** * * @param {LightType} type * @returns {Light[]} * @private */ private __getAvailable; /** * * @param {LightType} type * @returns {Light} * @private */ private __create; /** * * @param {Scene} scene Three.js scene */ attach(scene: Scene): void; detach(): void; /** * * @param {function(light:(Light|Object3D)):*} visitor * @param {*} [thisArg] * @private */ private __traverseAllLight; /** * * @param {LightType} type * @returns {Light} */ obtain(type: LightType): Light; /** * * @param {Light} light */ release(light: Light): boolean; /** * * @param {LightType} type * @returns {number} */ countTotalByType(type: LightType): number; /** * Pre-allocate up to specified number of lights of a given type. If number of allocated light already matches or exceeds that count, nothing will happen * @param {LightType} type * @param {number} count */ reserve(type: LightType, count: number): void; } import { LightType } from "../LightType.js"; //# sourceMappingURL=ThreeLightCache.d.ts.map