@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
133 lines • 3.19 kB
TypeScript
export class OutlineRenderer {
/**
*
* @type {WebGLRenderer}
*/
renderer: WebGLRenderer;
/**
*
* @type {Camera}
*/
camera: Camera;
/**
*
* @type {Scene}
*/
scene: Scene;
/**
*
* @type {HashMap<HighlightDefinition>}
* @private
*/
private __definition_dictionary;
__ss_camera: OrthographicCamera;
__ss_scene: Scene;
__material_decode: ShaderMaterial;
__material_dilate: ShaderMaterial;
__material_blur: ShaderMaterial;
__ss_mesh: Mesh<PlaneBufferGeometry, ShaderMaterial>;
__id_scene: Scene;
/**
*
* @type {boolean}
*/
isTargetClear: boolean;
__textureParametersColor: DataTexture;
__renderTargetObjectId_t0: WebGLRenderTarget;
__renderTargetObjectId_t1: WebGLRenderTarget;
__renderTargetObjectId_t2: WebGLRenderTarget;
__renderTargetColor: WebGLRenderTarget;
__renderTargetFinal: WebGLRenderTarget;
/**
* Mask will be dilated by this number of pixels before being blurred
* @type {number}
* @private
*/
private __outline_offset;
/**
*
* @type {number}
* @private
*/
private __resolution_scale;
/**
*
* @type {HighlightDefinition|null}
* @private
*/
private __active_definition;
setScene(scene: any): void;
/**
*
* @param {WebGLRenderer} renderer
*/
setWebGLRenderer(renderer: WebGLRenderer): void;
/**
*
* @param {number} x
* @param {number} y
*/
resize(x: number, y: number): void;
/**
*
* @param {PerspectiveCamera|OrthographicCamera} camera
*/
setCamera(camera: PerspectiveCamera | OrthographicCamera): void;
/**
*
* @param {HighlightRenderGroup} group
* @private
*/
private __build_definition_dictionary;
/**
*
* @param {Object3D} object
* @private
*/
private __append_to_id_scene;
/**
*
* @param {HighlightRenderGroup} group
*/
renderObjectIDs(group: HighlightRenderGroup): void;
__current_group: HighlightRenderGroup;
/**
*
* @param {number} thickness
*/
dilateObjectIDs(thickness: number): void;
/**
*
* @param {Material} material
* @param {WebGLRenderTarget} target
* @private
*/
private __ss_render_to_target;
renderColorPass(): void;
/**
* Requires object ID texture as input, produces rendering of outlines
*/
renderMainPass(): void;
/**
*
* @param {number} id
* @param {HighlightDefinition} definition
* @private
*/
private __write_parameters_for_definition;
writeParameters(): void;
/**
*
* @param {HighlightRenderGroup} group
*/
render(group: HighlightRenderGroup): void;
clearRenderTarget(): void;
}
import { Scene } from "three";
import { OrthographicCamera } from "three";
import { ShaderMaterial } from "three";
import { PlaneBufferGeometry } from "three";
import { Mesh } from "three";
import { DataTexture } from "three";
import { WebGLRenderTarget } from "three";
//# sourceMappingURL=OutlineRenderer.d.ts.map