UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

16 lines 527 B
export class HighlightRenderElement { /** * * @type {Object3D} */ object: Object3D; /** * TODO some definitions may be merged, such as those with the same {@link HighlightDefinition.thickness}, this would allow for less work in the shader * @type {HighlightDefinition[]} */ definitions: HighlightDefinition[]; merged: HighlightDefinition; merge(): void; } import { HighlightDefinition } from "../HighlightDefinition.js"; //# sourceMappingURL=HighlightRenderElement.d.ts.map