@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
16 lines • 527 B
TypeScript
export class HighlightRenderElement {
/**
*
* @type {Object3D}
*/
object: Object3D;
/**
* TODO some definitions may be merged, such as those with the same {@link HighlightDefinition.thickness}, this would allow for less work in the shader
* @type {HighlightDefinition[]}
*/
definitions: HighlightDefinition[];
merged: HighlightDefinition;
merge(): void;
}
import { HighlightDefinition } from "../HighlightDefinition.js";
//# sourceMappingURL=HighlightRenderElement.d.ts.map