@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
98 lines • 2.46 kB
TypeScript
export class CompositLayer {
/**
*
* @param {THREE.WebGLRenderTarget} renderTarget
* @param {BlendingType} blending
* @param {number} renderTargetScale
*/
constructor({ renderTarget, blending, renderTargetScale }: THREE.WebGLRenderTarget);
/**
* Human-readable name, useful for debugging
* @type {string}
*/
name: string;
/**
*
* @type {BlendingType}
*/
__blending: BlendingType;
/**
*
* @type {WebGLRenderTarget}
*/
renderTarget: WebGLRenderTarget;
/**
*
* @type {number}
*/
renderTargetScale: number;
object: Mesh<import("three").BufferGeometry, ShaderMaterial>;
/**
* Which compositing stage this layer belongs to, stages are rendered independently
* @type {number}
*/
stage: number;
size: Vector2;
/**
*
* @type {boolean}
*/
__enabled: boolean;
/**
* Layers are composited in order from lowest to highest
* @type {number}
*/
__order: number;
on: {
preRender: Signal<any, any, any, any, any, any, any, any>;
};
set blending(arg: number);
get blending(): number;
/**
*
* @param {number} v
*/
set order(arg: number);
/**
*
* @return {number}
*/
get order(): number;
/**
*
* @param {number} v
*/
set enabled(arg: boolean);
/**
*
* @returns {boolean}
*/
get enabled(): boolean;
enable(): void;
disable(): void;
/**
*
* @param {number} x
* @param {number} y
*/
setSize(x: number, y: number): void;
updateRenderTargetSize(): void;
/**
*
* @param {number} scale
*/
setRenderTargetScale(scale: number): void;
/**
* Override screen-space material of the layer. This allows you to render directly into the output buffer, bypassing the need to create an intermediate buffer
* NOTE: Please make sure you know what you're doing if you use this method
* @param {Material} material
*/
setCustomMaterial(material: Material): void;
buildMaterial(): ShaderMaterial;
}
import { BlendingType } from "../texture/sampler/BlendingType.js";
import { ShaderMaterial } from "three";
import { Mesh } from "three";
import Vector2 from "../../../core/geom/Vector2.js";
import Signal from "../../../core/events/signal/Signal.js";
//# sourceMappingURL=CompositLayer.d.ts.map