UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

98 lines 2.46 kB
export class CompositLayer { /** * * @param {THREE.WebGLRenderTarget} renderTarget * @param {BlendingType} blending * @param {number} renderTargetScale */ constructor({ renderTarget, blending, renderTargetScale }: THREE.WebGLRenderTarget); /** * Human-readable name, useful for debugging * @type {string} */ name: string; /** * * @type {BlendingType} */ __blending: BlendingType; /** * * @type {WebGLRenderTarget} */ renderTarget: WebGLRenderTarget; /** * * @type {number} */ renderTargetScale: number; object: Mesh<import("three").BufferGeometry, ShaderMaterial>; /** * Which compositing stage this layer belongs to, stages are rendered independently * @type {number} */ stage: number; size: Vector2; /** * * @type {boolean} */ __enabled: boolean; /** * Layers are composited in order from lowest to highest * @type {number} */ __order: number; on: { preRender: Signal<any, any, any, any, any, any, any, any>; }; set blending(arg: number); get blending(): number; /** * * @param {number} v */ set order(arg: number); /** * * @return {number} */ get order(): number; /** * * @param {number} v */ set enabled(arg: boolean); /** * * @returns {boolean} */ get enabled(): boolean; enable(): void; disable(): void; /** * * @param {number} x * @param {number} y */ setSize(x: number, y: number): void; updateRenderTargetSize(): void; /** * * @param {number} scale */ setRenderTargetScale(scale: number): void; /** * Override screen-space material of the layer. This allows you to render directly into the output buffer, bypassing the need to create an intermediate buffer * NOTE: Please make sure you know what you're doing if you use this method * @param {Material} material */ setCustomMaterial(material: Material): void; buildMaterial(): ShaderMaterial; } import { BlendingType } from "../texture/sampler/BlendingType.js"; import { ShaderMaterial } from "three"; import { Mesh } from "three"; import Vector2 from "../../../core/geom/Vector2.js"; import Signal from "../../../core/events/signal/Signal.js"; //# sourceMappingURL=CompositLayer.d.ts.map