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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Tool for serializing and deserializing whole objects * TODO add support for null serialization * TODO add dictionary support */ export class BinaryObjectSerializationAdapter { /** * * @type {BinarySerializationRegistry} */ registry: BinarySerializationRegistry; /** * * @type {BinaryBuffer} * @private */ private __upgradeBuffer0; /** * * @type {BinaryBuffer} * @private */ private __upgradeBuffer1; /** * * @param {BinarySerializationRegistry} registry */ initialize(registry: BinarySerializationRegistry): void; /** * Serialize an object of a given class * @param {*} object Object to be serialized * @param {String} [className] Class name of the object, this will be looked up in the registry * @param {BinaryBuffer} buffer target buffer for the object data to be written into */ serialize(buffer: BinaryBuffer, object: any, className?: string): void; /** * @template T * @param {BinaryBuffer} buffer * @returns {T} */ deserialize<T>(buffer: BinaryBuffer): T; } import { BinaryBuffer } from "../../../../../core/binary/BinaryBuffer.js"; //# sourceMappingURL=BinaryObjectSerializationAdapter.d.ts.map