@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
31 lines • 913 B
TypeScript
export class GuiElementParallaxSystem extends System<any, any, any, any, any> {
/**
*
* @param {View} viewport
* @param {PointerDevice} pointer
*/
constructor({ viewport, pointer }: View);
dependencies: (typeof GUIElement | typeof GuiElementParallax)[];
/**
*
* @type {View|null}
*/
viewport: View | null;
/**
*
* @type {PointerDevice|null}
*/
pointer: PointerDevice | null;
/**
*
* @param {GuiElementParallax} parallax
* @param {GUIElement} element
* @param {number} entity
*/
updateEntity(parallax: GuiElementParallax, element: GUIElement, entity: number): void;
update(timeDelta: any): void;
}
import { System } from "../../System.js";
import GUIElement from "../GUIElement.js";
import { GuiElementParallax } from "./GuiElementParallax.js";
//# sourceMappingURL=GuiElementParallaxSystem.d.ts.map