@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
50 lines • 1.12 kB
TypeScript
export default Timer;
/**
* @deprecated entirely superseded by the {@link BehaviorSystem}, prefer using a {@link DelayBehavior} instead
*/
declare class Timer {
/**
*
* @param {EntityComponentDataset} ecd
* @param {number} timeout
* @returns {Promise}
*/
static createTimeoutPromise(ecd: EntityComponentDataset, timeout: number): Promise<any>;
/**
*
* @param options
* @constructor
* @property {number} repeat
* @property {number} timeout
* @property {Array.<function>} actions
* @property {boolean} active
*/
constructor(options?: {});
repeat: any;
timeout: any;
/**
*
* @type {Function[]}
*/
actions: Function[];
/**
*
* @type {boolean}
*/
active: boolean;
/**
*
* @type {number}
*/
ticks: number;
/**
* represents current time elapsed in a cycle, always less than timeout value
* @type {number}
*/
counter: number;
}
declare namespace Timer {
let typeName: string;
let serializable: boolean;
}
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