@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
36 lines • 844 B
TypeScript
export class PendingAsset {
/**
*
* @param {AssetDescription} description
* @constructor
*/
constructor(description: AssetDescription);
/**
*
* @type {AssetDescription}
*/
description: AssetDescription;
/**
*
* @type {AssetRequest[]}
*/
requests: AssetRequest[];
/**
*
* @type {BoundedValue}
*/
progress: BoundedValue;
/**
*
* @type {AssetLoadState|number}
*/
state: AssetLoadState | number;
/**
* Returns aggregated priority of the pending asset based on highest priority of associated requests
* @return {number}
*/
get priority(): number;
}
import BoundedValue from "../../core/model/BoundedValue.js";
import { AssetLoadState } from "./AssetLoadState.js";
//# sourceMappingURL=PendingAsset.d.ts.map