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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class AchievementManager extends EnginePlugin { id: string; /** * * @type {AchievementGateway|null} */ gateway: AchievementGateway | null; /** * * @type {Achievement[]} */ entries: Achievement[]; /** * * @type {AssetManager|null} */ assetManager: AssetManager | null; /** * * @type {Blackboard|null} */ blackboard: Blackboard | null; /** * * @type {EntityManager|null} */ entityManager: EntityManager | null; /** * * @type {Localization|null} */ localization: Localization | null; /** * @readonly * @type {ObservedBoolean} */ readonly isStarted: ObservedBoolean; /** * @readonly * @type {ObservedBoolean} */ readonly isGatewayInitialized: ObservedBoolean; /** * @readonly * @type {ObservedBoolean} */ readonly isBlackboardAttached: ObservedBoolean; /** * @readonly * @type {ReactiveAnd} */ readonly isActive: ReactiveAnd; handlers: {}; /** * * @param {String} id * @return {Achievement|undefined} */ getAchievementById(id: string): Achievement | undefined; /** * * @param {String} id */ unlock(id: string): void; /** * @private * @param {Achievement} entry */ private activateEntry; /** * @private * @param {Achievement} entry */ private deactivateEntry; /** * @private */ private activate; /** * @private */ private deactivate; initialize(engine: any): Promise<void>; /** * * @param {AssetManager} assetManager */ loadDefinitions(assetManager: AssetManager): Promise<void>; /** * Visually present an achievement * @param {Achievement} achievement */ present(achievement: Achievement): void; /** * * @param {Blackboard} blackboard */ attachBlackboard(blackboard: Blackboard): void; initializeGateway(): Promise<void>; startup(): Promise<void>; shutdown(): Promise<void>; } import { EnginePlugin } from "../plugin/EnginePlugin.js"; import { Achievement } from "./Achievement.js"; import ObservedBoolean from "../../core/model/ObservedBoolean.js"; import { ReactiveAnd } from "../../core/model/reactive/model/logic/ReactiveAnd.js"; //# sourceMappingURL=AchievementManager.d.ts.map